::MT Gaming::

MT-Gaming MTG MT-G Moving Target Gaming

Just a few quick notes about the recent update about topics that may not have been evident in the changelog.

1.) The VIP levels you can purchase in-game with loyalty points only apply to VIP perks available in-game. Anything that requires VIP to do out of game (view VIP forums, get VIP permission on TS, apply for mapping requests, etc.) still requires a VIP purchase. We feel this is a decent compromise between rewarding players for playing on the server and recognizing those players who help keep the server running.

2.) The weapon damage system we're using has the ability to modify all sorts of damage values and other cool things but for right now it's only being used at a very minimal level - no damage values have been modified. Rest assured we will be working more with it in the future. Additionally, because of the way the system works "behind the scenes", any custom health bars you may have as part of your HUD or whatever will no longer work. We're looking into what can be done in terms of modifying the health bar the damage system introduced.
Okay folks, real quick announcement time.

Trippy will be hosting a town hall meeting in TS at 7 PM GMT on December 29th. When is that in your timezone? Click this link!

Topics will be:
- Negativity on the forums
- Forum fights
- Petty/revenge reports
- Rule/boundary pushing
- Project Lazarus

See you there!
I'm going to make this quick and to the point because I don't have a lot of time.

Project Lazarus is something the SAMP admin team has been talking about for many months and was finally put into play last week with the first results taking place today. What is it? Quite simply, the admin team collectively picked some names of permanently banned players and offered them a chance to come back to MTG with a clean record. It's a trial project, we're still seeing how it goes, so at this time we're going to ask that you do not pester the admin team with the names of people you want to see unbanned - this includes making indirect statuses/posts/comments/etc. Should the trial go well, and should the community manage to not bug the admin team to death, we will be expanding Project Lazarus; let me say this again - the possibility of this project continuing and expanding is (in part) directly related to your ability to remain calm and not freak out.

We'd like to hold a town hall meeting sometime this month where the community can chat with the staff and where the staff can communicate some ideas and feelings to the community. It's kind of dependent on people's schedules (school, work, family, holidays), so there isn't a concrete plan just yet. We'll let you know more details as soon as we know more details.
The suggestion process is going to change in a few ways to ensure that the majority of the feedback is received from active players and to remove some of the negative behaviors that often surround suggestions.

The first couple of changes will be done on the forums:
- Likes are being removed (+1 posts are still not allowed) to reduce the amount of like-farming and circle-jerking we see pop up every time suggestions are opened. Your suggestion will live or die based on the strength of your post and the strength of the idea in general.
- Negative behavior surrounding suggestions, whether it be unhelpful comments on other people's suggestions or rude/snide/drama-causing statuses about the acceptance/rejection of a status, will result in your ability to participate in the suggestions area removed. Keep things civil and calm and there won't be any problems.

The second couple of changes will be in-game (and coming a little bit later on):
- Suggestions will be voted on via in-game commands. There will be some slight playing hour and activity checks to ensure that we receive feedback from active players and avoid any sort of silly brigading from people who haven't bothered to contribute to MTG. I'm sure many of you remember the 100+ votes a suggestion earned in the Gmod forums and yet the server barely ever had more than 10 people on it.
- Suggestions will make it from the forums to the in-game voting system based on dev/admin team discretion. Implementation of the suggestion, even with a large number of votes, will also depend on the discretion of the dev and admin team though the likelihood of something being denied at that point seems extremely low.

The hope here is that the suggestion process can be more beneficial to the server as a whole and eliminate any drama or nonsense that often occurs. Should the above changes work out as intended, there's a very good chance that suggestion can remain open permanently.

This is JimboDerphus's idea and he will be organizing the stream over at www.twitch.tv/mtgamingcommunity so make sure to follow the channel!
Stream will start on Saturday the 21st of November, at 12:00 GMT.
Find out what time that is in your timezone!

All donations will be going towards SickKids, an international health-care community working towards improving the health of kids. You can read more about them on their website!

Together, as a community, we can have a positive impact on the lives of sick children, and help prevent more kids getting terminally sick.

Shoutout to Snapple Legend for the graphics behind the leaflet, as well as the graphics used on the twitch channel.​
SA:MP Rule changes
Good morning / afternoon / evening / I hate timezones!

After some discussion generated both by the playerbase and our own team, we're happy to announce a few rule changes that are going into effect immediately.

1.) Riding in the back of vehicles that have a bed/box, like the Sadler or Bobcat, has not be allowed for a long time and car-surfing of any kind was brought under the microscope at the end of 2.0 because of street gangs using bikes with multiple people which looked incredibly bad. While the bike part of the rule is remaining, we will be relaxing the part of the rule involving trucks - vehicles that have a box/bed are allowed to have up to two passengers riding in there. Please make sure that players in the back should use some form of animation to stay low or at the very least crouch.

2.) Quick swapping will no longer be a punishable offense. We understand that it's a second nature to many SAMP players and it doesn't really give that much of an advantage when you get right down to it. Additionally, we were not pleased with the way some people were going through videos frame by frame looking for QS incidents in order to report them for petty and childish reasons. The idea behind the rule was to protect players but for the most part it's been used as a means of harassment by other players.

3.) Building on change #2, we've noticed a sharp decrease in players posting videos of their gameplay for fear of being reported for minor things by other players who have a personal problem with the author. Since we enjoy seeing our players posting videos, both on the forums and elsewhere, we're going to slightly change how reports are handled. While the specific "how to report" threads still need to be updated, the general attitude of the admin team will now be along the lines of a combination of "if it's not your evidence, you can't use it" and "if you didn't see it happen in-game, it's not your problem". The admin team is more interested in making sure the...
MTG:RP 6.5.0 is live on the server and already lots of people have had fun with the new prison system and all the other additions and changes we've made. Since the prison system is new, a few ground rules need to be set for it.

From the admin side of things:
- Flying a helicopter or ramping a vehicle or anything along those lines into the prison yard is considered non-RP behavior
- Escaping prison is not possible. Period. If you find a bug that allows you to get out, you will be punished for bug abuse; if you rush the PD doors and then get out, you will be punished for non-RP behavior. Again, THERE IS NO WAY TO BREAK OUT OF PRISON FROM THE INSIDE.
- A prison break can potentially be allowed by the admin team but only if there is a large amount of preparation and roleplay behind it. Similar to a bank heist, get your roleplay in order and then contact the admin team and we'll either approve or deny your attempt.

From the PD side of things:
There needs to be a minimum of two officers on duty for the inmates to do the following:
- attack a correctional officer
- brawling
- stealing / robbing
- murdering
- rioting

The rules threads will be updated shortly as well.
Hello folks!

I'm quite happy to announce that we raised $193 for the Syrian refugee crisis that we talked about here. Thank you very, very much to everybody who donated. Three cheers for doing good things in the world!!

The admin team has been discussing business prices after this thread came up but I'd like to bring up a couple of points first before talking about the prices we arrived at. First, if the community wants suggestions to be viewed more positively by the admin team, the attitude in the suggestions needs to be changed; be less demanding, be less superior in your tone. We get that you're passionate about the idea but there's no need to be snotty about it or treat the admin team like they're idiots for not agreeing to the suggestion right away. Second, the admin team is well aware that the playerbase is in a bit of slump at the moment, but don't try to use that against us because that just makes you look like you've got very little point to begin with and you're trying to shore that up by guilting us or shaming us into action. Just keep that in mind the next time you make a suggestion.

All right, on to the good stuff. Here are the current business prices:
And non-scripted businesses are $150,000 plus the cost of the building.

Here's what the admin team came up with:
And non-scripted businesses are $50,000 plus the cost of the building.

We feel that these prices are a little more realistic in nature given how easily money can be earned if you put your mind to it, especially with the changes that will be coming within...
Just a couple of quick announcements:

1.) We've decided to go with the UN Refugee Agency / UNHCR as our charity for the refugee crisis fundraising. They appear to be one of the biggest names involved, it will be very easy for us to send them money and they don't have a history of being shady like some humanitarian agencies. Remember, that starts tomorrow! THIS IS NOW LIVE!

2.) I know you won't believe it but it's true: even more information has come to light and some of the previous information we received has been clarified. Given that the situation has now basically gone back to exactly what it was before and nothing has really changed in any significant manner, Sarge has once again been banned and will stay banned. His past harassment of community members, his toxic behavior and his promises to continue harassing people will not be tolerated. On the same topic, Ratchet will be unbanned. Trippy will be holding a community meeting in TS in the very near future to address questions that you may have in whatever way he can that doesn't expose personal/private information.

I cannot stress this enough: PLEASE be courteous to everybody involved in these decisions. These have not been easy days for anybody involved and many of us/them are feeling pretty sick about the whole thing.
Information has recently come to light that has resulted in Sarge becoming unbanned, though the abuse of admin power situation remains the same and he will not be rejoining the admin team. At the time we believed we were doing the right thing given the information we had, but it appears that we didn't have the whole story and now we are doing the right thing by him. Clarke, Trippy and myself have apologized to Sarge and he has graciously accepted it.

Along with that, Oshae and Sirene and Howgate have been unbanned from the forums, however their actions that resulted in them being banned in-game and on TS still stand and they will have to appeal those.

We ask that the community act in a respectful manner to everybody involved.