1. Player of the Month for March is now open! Get your vote in: http://mt-gaming.com/index.php?threads/player-of-the-month.77979/
  2. Grand Theft Auto: San Andreas is on sale! http://goo.gl/sm2TE2

::MT Gaming::

MT-Gaming MTG MT-G Moving Target Gaming

SA:MP House bug
Update: Please see this thread.

There is currently a bug where house info is not being saved between server restarts. We've identified a fix but to implement it - we need to restart the server.

To make sure everybody is aware of the situation and to take preventative steps, we're going to do the update on Friday April 10th sometime in the North American evening. As we get closer to that date, make sure to take screenshots of what is in your house before you log off. Once the fix is implemented, the admin team will assist in getting your house inventory set back to what it was.

We apologize for the inconvenience.
All Easter events are cancelled due to widespread player cheating. The Gold VIP prize that was hidden has been taken away. There will be no prize given out for finding the most eggs. Events and game giveaways are done.

To the admin and dev teams: thank you for investing time and effort into trying to make something fun and special for the playerbase.
To the players who donated games: thank you for being so generous with your money and for thinking of the community instead of yourself.

All right, boys and girls, gather round to hear about the festivities taking place tomorrow for Easter!

At 11 AM GMT+1 the server will be locked and the admin team will place Easter eggs all around the server. Once the server is unlocked, start your search! Eggs can be collected with the /collectegg command. The person who collects the most eggs will win Gold VIP!

Once the egg hunt is done, there will be events with games given away as prizes. Additionally, at some point during the day (not saying when), a Gold VIP prize will be hidden somewhere. First person to find it wins!
One of the features of the MTG:RP Spring Update is the conversation of house storage from the old system (five weapon slots, unlimited everything else) to the storage slot system we use for vehicle storage. The admin team has been debating how many storage slots each house should get based on their size. After some time getting nowhere, and reaching a critical decision point, we decided to ask the community for its input.

Here is the current idea: a house that is worth $250,000 (our cheapest house) gets 25 storage slots, a house that is worth $300,000 gets 30 storage slots, a house that is worth $320,000 gets 32 storage slots, and so on. The conversation from price to storage slot should be pretty evident.

To refresh your memory on what one storage slot can hold, and how much each vehicle can hold, please look at either this chart or this chart. (Thanks Quartz)

First problem:
- The cheapest house is $250,000 which would give it 25 storage slots. You can also get 25 storage slots by purchasing a Mule which his $90,000 at a dealership. Clearly there is an issue here where vehicle storage is devaluing house storage, an issue we didn't use to have because previously vehicles had three storage slots and houses had five storage slots.
- The proposed solution is to lower the number of storage slots in a Mule to somewhere between 18 and 20.

Second problem:
- The progression of storage slots based on house price can't possibly scale linearly because the most expensive house on the server is $15,000,000 which would give you 1500 storage slots - that's the equivalent of 45,000 grams of drugs or 1200 colts or 500 M4s. That's just a little absurd.
- The proposed solution is to hard cap the number of storage slots that any house can get at 200 or 250.
- IMPORTANT: There are some players...
You've probably noticed that the layout of the forum portal looks different now as well as the forum list. That's because we now have more control over what we can and can't display! Hurray!

If you've got suggestions on how the layout could be altered, we'd love to hear them. We're using the latest version of XenPorta (same add-on we used previously), so take a look at the widgets that are available and leave your thoughts below.

Edit: All layout choices will be made based on the main forum theme, not the Blackend theme.
April is fast approaching and with it the first major MTG:RP update for 2015. As you may or may not be aware, the admin and dev teams made a decision that MTG:RP updates (aside from bugfixes, mapping and changes that absolutely need to be made right now) will happen on a quarterly basis. The feeling was that, previously, updates had sort of lost their "WOW!" factor with the community because there was no rhyme or reason to when they would happen and they happened quite frequently and were smaller in size.

At any rate, to celebrate the first major release of the year, the admin and dev team will be having an AUA event in TS on March 28th around 4 PM. The AUA TS event we had for MTG's third anniversary was a lot of fun and we hope this one will be just as fun (but omg not as long). If you're not sure when that is, you can click this handy link: http://www.timeanddate.com/worldclo...+April+Update+AUA&iso=20150328T17&p1=179&ah=2

We'll be posting the changelog ahead of time so you can see what the update will involve and you can ask questions about it at that time. You can also ask whatever question you've always wanted to ask the admin and dev teams like favorite colors or craziest prison riots or whatever. All we ask is that we keep the event fun and lighthearted; if you have a particular gripe or concern or problem, a very public event like this may not be the most appropriate place. Let's have fun, people!!
There's been a trend lately of people saying incredibly offensive things like, "That's aids" or "This shootout is going to give me ebola" and similar crap. Well, it stops now. Use that sort of thing on the forums or in OOC means in-game (/v, /b, etc.) and you will receive the standard warning for inappropriate language.
Server is back up.

Please read this:http://mt-gaming.com/index.php?threads/server-host-status.65917/page-3#post-957154

Since the maintenance window will be from 2 AM to 7 AM my time and I have to do these silly little things called sleep and go to work, the server will be shutdown around 10 or 11 PM GMT -5 and will be back up whenever I have time to do so.
Shortly after the launch of MTG:LS, the admin team made a deliberate decision to be more lenient with gunfights because they're interesting and exciting. This has had its ups and downs but overall it's a decision we feel good about.

Having said that, it has become overwhelmingly obvious to the admin team that there are a few players who have decided to become knowledgeable about GTA hitboxes/geometry and to use that to their unfair advantage. Gunfights are only fun if there's a fair chance on both sides, so clearly this sort of behavior is not acceptable.

I'm not going to go into detail about how it works because that will only further spread this type of behavior, but those people who are using it will know exactly what I'm talking about. Somebody already got warned today for it and more warnings will be given out should this knowledge be used in the future. Please note that any posts or statuses trying to explain how this works will simply be deleted.

If you want to have a gunfight every day or multiple times a day, and have the roleplay to support it, go right ahead. But don't be a jerk and ruin it for everybody else involved by giving yourself an unfair edge.
I'm making this post because my status will get lost in the sea of over-reactions.

Action #1: A number of players were punished for their idiocy surrounding a players mention of suicide. Some of those players were members/leaders of Cartel.

Action #2: Official gangs are supposed to be examples of what MTG can be/can offer and Cartel has not lived up to that. There were numerous factors involved here.

While Action #1 certainly affected the timing of Action #2, it was not the sole reason for it.
Good afternoon everybody! Just a quick announcement here regarding spaces/areas where players will be considered protected from robbery.

Previously our rule of thumb was that robbing players in public places was ICly a dumb thing to do, because in real life nobody in their right mind would rob another person in front of a police station, but it was allowed. After listening to player feedback and some discussion amongst the admin team, we're going to modify/expand upon that rule.

Any job related place is considered protected and robberies cannot occur there. That means the location where you start/finish mat runs, the location where you sell fish, and so on. From a roleplay perspective, these places are considered to be either too highly watched/populated or have people in those areas who wish to keep the peace and stay off the radar.

Additionally, inside the bank and the general area surrounding the bank as well as inside the PD and the general area surrounding the PD are protected. The amount of security, cameras, and armed personnel that would be in these areas is pretty obvious.

Attempting a robbery in a protected area will be considered non-RP behavior and punished accordingly.

Now, having said that, the admin team will not tolerate any sort of behavior where players try to avoid a robbery by running to one of these places and declaring themselves safe.

If you have any questions or need any clarifications, please, let's hear them! Negativity and likewhoring will simply be removed with the possibility of a warning handed out.